Wednesday, 30 November 2016

More about how to play Fief France 1429.



Round Overview, compounded of 7 phases (1. elections; 2. draw and play cards; 3. income; 4. outcome; 5. movement; 6. battles; 7. checking victory):
The board is split into overlapping Bishoprics (5) and Fiefs (8). The board also presents a summary of the events in the round:
Round overview sheet that comes with the game


Information about elections (phase 1)

Play area of the yellow player.
In the picture above, the yellow player has 3 Lords. Lord Beaudoin is the bishop of Bishopric 5 and, at the same time, a Cardinal (represented by the red hat - the Beretta). The Lord Othon is the ruler of one of the Fiefdoms (1 victory point) and, more important, he is the King (1 victory point). As the yellow player is not married (ring token is seen and unused) he/she needs only one point more to win.

Alliances are formalised through marriage. As a result, your alliance (2 players) will require 4 points to win, instead of 3 (solo victory).

Event and disaster cards that affect a chosen Fief (in the case of disasters, the affected Fief is decided by the die). Spoiler alert: the plague card hurts really badly!

Finally, these are your troops (knights and men-at-arms). They also include trebuchets.

There are some expansions (yes, I bought them too!) that allow you to add variety to your troops, like archers and bombard cannons. In one word: awesome!

Note: This is a back-stabbing game. So, if you get easily offended, and you don't want to lose friends, don't play this game!
Note #2: You must be malicious and manipulative to succeed. And don't allow others manipulate you, as well.

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